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#GAMES LIKE HORIZON ZERO DAWN PS4#These bots can close the distance in seconds with huge lunging attacks, and on PS4 I depended almost entirely on audio cues and excessive rolling to avoid them. But I can also keep an eye on other creatures in my peripheral vision. Aloy looks like a sunflower seed next to these things, an ant beside behemoths. I keep the FOV zoomed out at around 90 or 100 degrees. Rather than perch the camera on Aloy's shoulder in the classic Prestige Character Action PlayStation Game stance (see God of War, The Last of Us). And If I don't I know the fault lies with me, not an analog stick guessing at my intent. With a PS4 controller I didn't feel capable of keeping up with what Horizon threw at me, but with a mouse I know I can dig myself out of a tough spot. #GAMES LIKE HORIZON ZERO DAWN FULL#Mouse aim doesn't make the game easier, it just helps the combat reach its full potential. I'm a hunter, not some big-thumbed dope on his couch yelling at his TV. I'm pinning every errant Watcher to the ground like an CS:GO aim-training course so I can easily chip away at weak points between the armor plates of a Ravager without aim-assistance or the bow's slowdown skill. I'm slinging an electric bomb at the Longlegs in front of me, then switching to a firebomb, whipping an instant 180 and coating the ground below some Scrappers in flames within a few seconds. I'm laying down multiple tripwires in the path of a charging Behemoth, while running and jumping away. The controls dissolve and my intuition flows from brain to CPU and into Aloy in an uninterruptible circuit. With a mouse though? Palm sweaty, but capable. Let's draaag the cursor over here, fire, and then draaaag it back over here, fire, and-oh, the Sawtooth is gnawing on my lower torso? I'm dead? Coolcoolcool. On a PS4 I felt like I was waiting for the sticks to catch up to my brain. While a slowdown effect kicks in when changing tools, that's all the help you get (except for a limited, optional bow-aim slowdown skill). And on PS4, the analog sticks just didn't cut it. This is where leakproof-like, hermetically-sealed-combat improv is required. For a good portion of the early game, the first 15 hours or so, some of the bigger creatures can take you out in one or two hits. Preorders are open now.When things do kick off, when I fire a concussive bolt into one of the disc-launchers on the back of a rex-adjacent Thunderjaw, Horizon presses the eject button and sends that leisurely pace into the stratosphere. #GAMES LIKE HORIZON ZERO DAWN SERIES#The verdict will be in soon, though, as Sonic Frontiers launches on Novemfor PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S. Our preview of the game wasn’t completely rosy either. I still worry, though, as the only Sonic video game I enjoyed in recent times was Sonic Mania, and that wasn’t even made by Sega. #GAMES LIKE HORIZON ZERO DAWN UPGRADE#Overall, this combat and ability upgrade trailer for Sonic Frontiers does a good job of making the game look more polished than it did previously. It’s probably not as intricate as the one in Street Fighter 6, though. And for all the fighting game fans out there, Sonic can perform a parry. The Wild Rush makes its debut, too, a fancy zigzag attack that deals massive damage. There is also the Sonic Boom, a long-range kick that produces shockwaves. This increases the hedgehog’s attack power while his combo meter drains. Outside of Sonic’s aforementioned base abilities, the Blue Blur can learn some new tricks. These will become imperative as the foes he faces ramp up in difficulty. Sonic can also utilize Red Seeds of Power and Blue Seeds of Defense to boost his stats. These can be used to upgrade his abilities, like the Homing Attack, Drop Dash, and Stomp. By destroying enemies and breaking items on the Starfall Islands, Sonic will earn Skill Pieces. Taking a page out of games like Horizon Zero Dawn, Sonic Frontiers introduces a skill tree to the franchise. Sonic Combat in an Open-World Adventure with Frontiers ![]()
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